![]() The city includes a number of advertisements for real and fictional products, including: Destroying the car unlocks the same skin for use by the player. While the player cannot take part (collecting the current artifact triggers the next, but does not reward the player) one of the AI vehicles is set to mirror the player's current car, cycling through the various available skins, and highlighted specially on the minimap. Collecting a skin.ĭuring free roam, AI vehicles drive around the city, playing what is effectively an unending version of the Multi Harvest event. Other pickups are rarer and only appear in certain events - such as a pickup that increases the time limit in some missions. Both Repair bonuses remove all cosmetic damage. The locations and types of bonuses depend on the current event. Spread around the map are a number of pickups, transparent spheres that confer various bonuses when driven through. ![]() Both types are stationary and permanent, though their position and number varies between missions Invisible walls prevent the use of either for gaining access to restricted or unexpected areas. In addition to the debris, two types of anomalies are present - a 'tornado' that throws cars into the air, and a 'wind' that temporarily doubles the speed of cars that drive through it. A number of abandoned vehicles also litter the roads - unlike the other objects, they cannot be destroyed, and impacts with them are actually damaging and slow the car down. The city is full of destructible objects from the standard crates and explosive barrels, assorted garbage (including boxes for real-world products like laptops, thumb drives and GPS devices) to traffic lights, bus stops and (some) fences. Additionally, the locations for the Arena events - a sports stadium and harbour warehouse - cannot be reached in free-roam. While all are technically connected, barriers prevent access to later areas for much of the campaign, and the collider entrances are only unblocked in a few specific missions, with entry otherwise impossible in free-roam. The game takes place on a single map of several areas - city, highway, harbour, and collider. The game has in-game achievements with rewards such as playable vehicles and concept art, a controllable soundtrack system, and support for 'RUCAP' head-tracking. All vehicle combat is 'melee' with no ranged weapons or special attacks, and players cannot exit vehicles, or (despite the game's title) drive with a manual gearbox. ![]() Game events take place on a single open map, with a free-roam mode and challenge events available between campaign missions. It includes a variety of vehicles, many with various upgrades, and an assortment of event types including standard lap races, artifact collection and zombie-killing. Overview Drivers fight to the death in the Arena.Ĭlutch is a single-player racing game with vehicular combat, set in a zombie-filled metropolis & harbour after a supercollider accident.
0 Comments
Leave a Reply. |